Teldrassil (1-10)

Teldrassil is an island and great tree off Kalimdor's northern coast. It was the home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature.

The night elves moved their capital to an island off northwest Kalimdor. It was here that the Circle of the Ancients and the wise druids pooled their power to create another World Tree, but on a smaller scale. They called this tree Teldrassil ("crown of the earth") and built their city of Darnassus in its branches. The island takes the name of the "tree" as well, and a twilit forest covered it.

Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire night elf homeland, and the capital of Darnassus, in its boughs. The enterprise was not blessed by all of the Aspects, unlike its predecessor. Regardless, the behemoth of a tree dwarfs Nordrassil, large enough that a decent amount of land emerged atop its gargantuan limbs. Trees, flora, and fauna were spread across the magical tree.mountains. Prior to the Cataclysm, the Alliance made its presence known at the Bael'dun Digsite, where dwarves scoured the mountains for traces of their shrouded ancestry.


History

After the cataclysmic events that followed the invasion of the Burning Legion, Malfurion went missing. Archdruid Fandral Staghelm took over the leadership of the night elven druids, convincing the Circle of the Ancients in Darkshore that it was time for the night elven people to rebuild the World Tree and regain their cherished immortality. However, his plan failed due to the fact that Nozdormu, the source of the night elves immortality, did not bless the tree.

The Circle of the Ancients and powerful druids combined their powers to grow an immense tree in the Veiled Sea. They called the tree Teldrassil, meaning "crown of the earth" in Darnassian. The night elves made their new home in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time.

However, the calm of the enchanted forest has slowly fallen into the shadow of a sinister presence. Crazed furbolgs, satyrs and fouler beasts have appeared in Teldrassil, occupying all the attention of the vigilant Sentinels and the wise druids to ensure the safety of their new home. The source of this corruption remained a mystery for some time, until the conflict of the Emerald Nightmare spilled into the waking world.

Malfurion, upon returning to Darnassus, discovered that a remnant of a great evil he had sealed away had attached itself to Teldrassil. This corrupted the tree and drove it mad, spreading its evil to everything around it. The archdruid managed to remove this parasite, and eventually restored the tree to what it once was. Alexstrasza, impressed that the tree could prosper alone without her influence or her kin's, blessed it belatedly. The tree flourishes even more under the gift from the Life-Binder, even if still being unable to return the night elves' immortality.


Geography

The majority of Teldrassil's upper reaches is open forest and it resembles a mid-sized forested island. Darnassus takes up a large chunk on the western side of this island, while the smaller cities of Aldrassil and Dolanaar dot the remaining forest. All forms of terrain exist here, including streams, full-sized lakes, and a few hills that might be considered mountains.

The entire zone of Teldrassil is in fact one huge tree, grown on an island off the coast of Kalimdor. As such, there are no ore deposits to speak of here and the night elves are not known as crafty blacksmiths or miners. However, because the tree is so full of life, herbs are numerous.

Although Teldrassil is only the size of a mid-sized island in width, its sheer height rivals any other island. It has been described as an "island continent".  Another reference in the book[2] and other sources simply call it an island.

Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf capital city of Darnassus can also be found in this zone, though the travel hub is actually located at Rut'theran Village (accessible by portal from Darnassus).


Quests

Shadowglen is the beginning area for night elves. New night elves will spend their first levels (usually 1-5) in this area before graduating to the main Teldrassil area outside this sheltering glen.


Travel

Head to north Darkshore. Go to the Ruins of Mathystra. Use an Elixir of Water Walking (or similar class ability) and have a fast land mount. Ride out towards Teldrassil and look for a good place to start your ride. The fatigue zone has an irregular shape. Generally a north or northwest course across the fatigue zone will work. Ride towards the island, which you should be able to see. You have 60 seconds to complete the crossing. You will see Rut'theran Village when you arrive there.